Game Objects

HCGE supports up to 4096 simultaneous Game Objects. Game Objects are enemies, obstacles, items, projectiles, etc. that populate a Level. There are some very important Built-in Object types for menus, displays, overlays, and even for activating and displaying Player Characters and Tile Planes, but any game-specific entity types must be created by script using the following system:

  • Object Def
  • Object Variables
  • Object Management
  • Object Spawning
  • Object Destruction
  • Object Saving
  • Activity Range
  • Resetting Objects
  • Object "Fetchinging", Pointers, and Relationship
  • Projectile Objects
  • Objects as "Players"
  • Solid Objects
  • Tiled Path Objects


  • Object Def

  • Object Variables

  • Object Management

  • Object Spawning

  • Object Destruction

  • Object Saving

  • Activity Range

  • Resetting Objects

  • Object "Fetching", Pointers, and Relationship

  • Projectile Objects

  • Objects as "Players"

  • Solid Objects

  • Tiled Path Objects